Rigged using an IK spline ramp and python. Model supplied by Joshua Carey.
Rigged using a reverse foot setup with three toe joints. Model supplied by Joshua Carey.
Modeled by paintbythejoints, rigged using pivot joints and single chain IK's. Game ready.
Rigged using an IK spline, emphasis on smooth weight painting. Model supplied by Joshua Carey.
Rigged using aim constraints. Model supplied by Joshua Carey.
Lit in Maya and rendered in Nuke. Scene provided by Anthony Garza.
Normal map manipulation experiment. Resulted in dynamic brush strokes responsive to lighting changes.